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840 terms · page 13 of 35


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File Size Files, Metadata & Workflow MB The storage a file occupies, determined by pixel count, bit depth, channel count and compression. Bytes ≈ px × channels × bits / 8 Fill Light Lighting & Flash f-stops (EV) A secondary, weaker light or reflector used to raise the shadows the key light casts, controlling contrast. Ratio = key / fill Filling the Frame Composition & Visual Design Composing so the subject occupies most or all of the picture area, leaving little surrounding context. Film Film, Darkroom & Historic Processes mm / format A flexible transparent base coated with a light-sensitive emulsion, which records an image chemically rather than electronically. Film Base Film, Darkroom & Historic Processes µm The transparent support that carries the emulsion, historically nitrate or acetate and now usually polyester. Film Grain Film, Darkroom & Historic Processes RMS granularity The visible texture produced by clumps of developed silver, which becomes more apparent with faster films and greater enlargement. Film Simulation Post-Processing & Retouching A colour and tone rendering designed to imitate the response of a specific photographic film. Film Speed Film, Darkroom & Historic Processes ISO A film's sensitivity to light, rated on the ISO scale and formerly as ASA or DIN. ISO arithmetic = 2^((DIN−1)/10) Filter Factor Exposure & Metering stops (EV) The exposure increase, in stops or as a multiplier, needed to compensate for the light a filter absorbs. Stops = log₂(factor) Fine Art Photography Genres, Movements & Theory Photography made primarily as an expressive work rather than to document, illustrate or sell a product. Fisheye Lens Optics, Lenses & Filters mm An ultra-wide lens that deliberately abandons rectilinear projection, bending straight lines to squeeze 180° or more into the frame. r = f × θ (equidistant) Fixed Pattern Noise Sensors & Digital Capture Noise that appears in the same places on every frame, caused by small manufacturing differences between photosites. Fixer Film, Darkroom & Historic Processes minutes A solution that dissolves the undeveloped silver halide, making the image permanent and no longer light-sensitive. Flag Lighting & Flash cm An opaque black panel placed to block light from reaching a specific area. Flange Focal Distance Cameras, Formats & Systems mm The distance from a camera's lens mounting flange to the sensor or film plane. Flash Duration Lighting & Flash seconds How long a flash's burst of light actually lasts, which sets its ability to freeze motion independently of shutter speed. t.1 ≈ 3 × t.5 Flash Exposure Compensation Lighting & Flash stops (EV) An offset applied to TTL flash output, in stops, independent of the ambient exposure compensation. Flash Exposure Lock Lighting & Flash A control that fires the metering preflash in advance and holds the resulting power setting for subsequent frames. Flash Sync Speed Lighting & Flash seconds The fastest shutter speed at which a focal-plane shutter is fully open, and therefore the fastest speed at which flash can light the whole frame. Flat Field Correction Sensors & Digital Capture Dividing an image by a frame of evenly illuminated field to remove vignetting, dust shadows and photosite sensitivity variation. Corrected = (light − dark) / (flat − bias) Flat Picture Profile Motion, Video & Creative Techniques A camera setting that reduces contrast and saturation to retain more information for later adjustment, without the full complexity of log. Flicker Reduction Exposure & Metering Hz A camera function that times the shutter release to the peak of a pulsing artificial light source, preventing exposure and colour shifts between frames. Cycle = 2 × mains frequency Fluorite Element Optics, Lenses & Filters count An element made of grown calcium fluoride crystal, which has exceptionally low dispersion and enables near-perfect colour correction. Focal Length Optics, Lenses & Filters mm The distance from a lens's optical centre to the sensor when the lens is focused at infinity, which determines magnification and angle of view. 1/f = 1/u + 1/v