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840 terms · page 33 of 35
Third Stop
Exposure & Metering
stops (EV)
A one-third-stop increment, the fine adjustment step most digital cameras use for aperture, shutter speed, ISO and exposure compensation.
⅓ stop = ×2^(1/3) ≈ ×1.26
Three-point Lighting
Lighting & Flash
The standard setup of key, fill and rim lights that models a subject and separates it from the background.
TIFF
Files, Metadata & Workflow
MB
A flexible, usually lossless raster format widely used for master files, scanning and print submission.
Tilt-shift Lens
Optics, Lenses & Filters
degrees, mm
A lens that can be tilted or shifted relative to the sensor, controlling the plane of focus and correcting converging verticals.
Scheimpflug: subject, lens and film planes meet on a line
Tilt-shift Miniature Effect
Motion, Video & Creative Techniques
An extreme selective focus that makes a full-size scene appear to be a scale model.
Time Mode
Exposure & Metering
seconds
A shutter setting, marked T, that opens the shutter on one press of the release and closes it on a second.
Time-lapse
Motion, Video & Creative Techniques
seconds interval
A sequence of frames captured at long intervals and played at normal speed, compressing hours into seconds.
Clip length = frames / playback fps
Timecode
Motion, Video & Creative Techniques
hh:mm:ss:ff
A frame-accurate time reference recorded with footage, used to synchronise multiple cameras and audio recorders.
HH:MM:SS:FF
Tint
Colour & Colour Management
tint units
The white balance axis running from green to magenta, correcting casts that colour temperature alone cannot address.
Tintype
Film, Darkroom & Historic Processes
A wet collodion positive made on a thin sheet of blackened iron, producing a cheap, durable, unique image.
TLCI
Colour & Colour Management
Qa score
The Television Lighting Consistency Index, a scoring system that evaluates a light source using a model of a camera's response rather than the eye's.
Tonal Contrast
Composition & Visual Design
stops
The difference in brightness between adjacent areas of an image, which controls separation and visual impact.
Tone Mapping
Post-Processing & Retouching
Compressing a high dynamic range image into the limited range a screen or print can show, while preserving apparent detail.
Tracking Sensitivity
Focus & Depth of Field
scale (−3 to +3 typically)
A setting that controls how quickly continuous autofocus abandons its current subject when something else enters the frame.
Travel Photography
Genres, Movements & Theory
Photography of places, cultures and journeys, combining landscape, documentary and portrait approaches.
Triangular Composition
Composition & Visual Design
An arrangement in which the principal elements form a triangle, producing stability and a clear internal structure.
Tripod
Cameras, Formats & Systems
kg (load rating)
A three-legged support that holds the camera rigid for long exposures, precise framing or heavy lenses.
TTL Flash Metering
Lighting & Flash
stops (EV)
Automatic flash exposure in which the camera fires a brief preflash, measures the light returning through the lens, and sets the main burst accordingly.
Twin-lens Reflex (TLR)
Cameras, Formats & Systems
A medium-format camera with two stacked lenses, one for viewing through a waist-level ground glass and one for taking the picture.
Ultraviolet Photography
Motion, Video & Creative Techniques
nm
Photography using ultraviolet light, either reflected from a subject or as induced visible fluorescence.
Umbrella
Lighting & Flash
cm
A collapsible reflective or translucent modifier that spreads light quickly and cheaply over a wide area.
Underexposure
Exposure & Metering
stops (EV)
An exposure that records less light than the scene needs, producing dark, noisy shadows and muddy colour.
Underwater Photography
Genres, Movements & Theory
m (depth)
Photography made beneath the surface of water, using housings and dedicated lighting.
Unsharp Mask
Post-Processing & Retouching
amount, radius, threshold
A sharpening method that subtracts a blurred copy of the image from the original to find and enhance edges.
Sharpened = Original + Amount × (Original − Blurred)